- Assatian wrote:
- I did not understand that at all...
One Man Army is a Tier 1 perk. Perks come in three tiers, you only get one from each tier per class. One Man Army allows you to switch classes at any time during a game (with a delay of 6 seconds of complete vulnerability while switching, Pro version reduces this to 3 seconds.)
Stopping Power is a Tier 2 perk. It makes your bullets 1.4x stronger, essentially making it take one less bullet to kill someone (with some exceptions.)
Hardline is a Tier 2 perk that makes each killstreak reward need one less kill that originally.
Danger Close is a Tier 2 perk that increases the power of explosives by 1.4x (the Pro version of this perk adds that multiplier on killstreak rewards, essentially causing any missiles, bullets, and bombs that come from killstreak rewards do 1.4x as much damage.
Pro versions of perks are essentially an expansion pack attached to the perk, achieved when the level 4 challenge for that perk has been completed. For example, the danger close challenge is to achieve X many kills with explosives. After X is reached, the number is increased for the level 2 challenge, then again and again. There are 6 levels for each perk challenge, the Pro version is unlocked after 4.
Killstreak rewards take various forms of air support, available to you when you reach a certain amount of kills in a row without dying. There are several different killstreaks to choose from, but you can only have 3 assigned at once. Kill streaks range from UAV Recon (the ability to see enemies on the Mini-Map for 30 seconds) to Harriers (an airstrike followed by a Harrier plane that hovers and kills anyone in it's line of sight) to the Tactical Nuke (ends the game with a bang, killing everyone and credited you (or your team) with the win, regardless of score.)
The most popular set up for achieving the Tactical Nuke is Harriers (at 7 kills,) the Chopper Gunner (a controllable helicopter than can fire an uninterrupted barrage of bullets and lasts for over 40 seconds, which requires 11 kills) then the Nuke itself.
With my strategy, you would get 5 kills with stopping power, switch to hardline (making the harriers only require a 6 killstreak) then kill one more person, getting the harriers. call them in, and they easily get you 4 more kills to the chopper gunner. switch to danger close and call in the chopper gunner (be sure to hide, you are vulnerable on the ground while controlling it) and pray no one shoots it down, and hopefully you will get the next 15 kills while controlling the chopper. If you can spawn trap them, then you're almost guaranteed a nuke.
Spawn trapping is where when you kill the enemy team in a map, then the all respawn in the same area, and you take them out as the spawn and they keep spawning right into your attack, resulting in near-endless kills until your time is up for the chopper.